
In the previous game, the player was given a large amount of ammunition and could request additional ammo from their NPC teammates. For starters, they add "guy who is armored" to their enemy roster, who takes more than a few hits to defeat.Ī greater leap is taken with the ammunition model. Our NPC teammates constantly tell us our next short term goal and enemies range from "guy with a rifle", to "guy with a shotgun", to "guy with an RPG" However, Warfighter does take some chances in its mechanics and dares to add a few. The mechanics of Warfighter are standard FPS fare: we siphon health from the air and we may carry only a few weapons with exceptions for the equipment which we conjure for the purposes of scripted sequences. Some of character accents are humorously thick but some will resort to their native tongues and we are given subtitles. NPC teammates call out enemy locations and urge you to complete your objectives faster. There are some strange moments to be had such as when I was looking in a direction away from the action and beheld some mountains that were strangely close looking and low resolution, but these are mostly picky gripes.Įffective audio accompanies the action complete with explosions and whistling bullets. Sadly there are no real "Wow!' moments to be credited to the visuals but most of the locations can be quite lovely despite being choked with smoke and gunfire. Environmental destruction is limited to destroying a few boards and explosive barrels however, there are some rather large scale destructive sequences such as the opening docks explosion. The games features impressive lighting effects and is able to make some rather convincing hurricane conditions during the Philippines levels. Graphically, this game is impressive and is brought to us by the Frostbite 2 engine - the same that powers Battlefield 3. These characters are old friends, That's all you need to know. Most of the supporting characters from the first game return and have not developed any more personality in the meanwhile however, this is rather par for the course when it comes for the military FPS genre. The game uses pre-rendered cutscenes to tell much of the plot intricacies and are often overly dramatic or oddly paced. Details of the story are mostly forgettable, but some, such as the PETN explosive which is the primary plot device, stick in our minds. From then on, he and the other player character "Stump" are on the hunt for terrorists and high explosives in a journey that takes them to all the parts of the planet that we would least like to visit. Preacher is attempting to sabotage a truck during a special operation when all hell breaks loose.
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Warfighter begins a short time after the events of the previous game, with the character Preacher being promoted to full player character status complete with an angry wife who is mad about his lack of family face time (presumably because he was busy with the antics of the first game). Now we see the sequel to the reboot in Medal of Honor: Warfighter. The result was a game that had all the trappings of a modern FPS title but ultimately was not quite up to par in any one of its elements. While the two were busy marking off their own territory with highly scripted sequences and class based multiplayer, MoH was quietly taking the ideas of both and creating a cocktail of elements that would herald its arrival to the modern era. Two years ago, Danger Close brought us a Medal of Honor reboot that straddled the line (albeit uncomfortably) between Modern Warfare's single player and Battlefield's multiplayer.
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